A Replicable Model for Bringing the Classroom Beyond the Four Walls
A hands-on makerspace for high school students and beyond
Rescue food and feed our neighbors
Book access and reading mentorship
Building a makerspace
The Challenge
Low-income students often encounter advanced tools for the first time when they leave for college, putting them behind their peers from bigger cities who may have had access from a young age.
Interest in engineering & design peaks in middle school—and drops sharply without hands-on opportunities to sustain it.
The Solution
A free offsite makerspace where high school students learn by doing—building, experimenting, and discovering how things work.
Our makerspace acts as a bridge between K-12 education, community college, and local industry.
The Atrium will serve as a community hub where youth develop technological skills, collaborate on local problems, volunteer in our food and reading programs, and explore entrepreneurship.
Everyone is a maker. It's a place where you can build anything."
Free. Always. A creative playground with no cost barrier.
Accessible. Center of town, bike path, transit routes.
Inclusive. Coding, crafting, cooking, creating — everyone belongs.
Integrated. Food, literacy, and hands-on skills in one space.
Designed for and by our community
Phase 1
Now in Progress
Deploying maker tools directly to the school site—3D printers, laser cutters, and more—so students can experience hands-on creation without leaving campus.
Partnering with educators to weave making into existing curriculum, turning abstract concepts into tangible projects.
Building peer mentorship capacity at both high school and community college levels—students teaching students.
Phase 2
Fall 2026
Classrooms visit for immersive maker experiences—broad exposure that sparks curiosity.
Students earn credentials on tools and equipment, building real skills they can take anywhere.
Workshops and open lab hours for student tinkering—a place to explore without the bell.
Free access for independent projects—because the best ideas come from unstructured time.
Phase 3
The Vision
A space where creative sparks become real projects—students explore, prototype, and iterate.
From concept to business model—students learn to plan, develop, and structure their ideas.
Real-world skills in branding, promotion, and financial management to bring ideas to market.
Students present their creations to the community—celebrating what they've built.
For CTE Leaders
For CTE Leaders
Bringing your classroom outside the four walls
Look for community partners that share your values and vision for students.
Nonprofits, local businesses, individual makers—partnerships are everywhere.
Start by asking for advice. Trust comes before transactions.
Stay in touch →
Melissa Uppendahl
melissa@marcellafoundation.org
marcellafoundation.org
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